Contact Info / Websites
Imma try something I've always wanted to do, that is, make a walk-through/Dev Log for an upcoming game I'm slowly abstracting. Basically give you guys my thought process(es) and methods I go through to hobble together these games I seem to be able to chug out. From initial thoughts to coding problems to playtesting, I wanna share what it's like to make a video game, because I really want to show that making games, from complex RPGs to simple point and clicks, is not as high of a goal to reach nor is it as esoterically complex as it seems to be. Basically this is to serve as a record for other budding developers or the curious onlooker to take note of and hopefully learn from.
So the game currently in works now is another RPGmaker game. After playing around with it and using the engine as intended, classic RPG and all, I'm thinking I can pull off some new tricks with it, ie. different perspectives new mechanics, etc.!
The game's working title isn't a really solid thing right now, but as a heads up, it's gonna be another MLP fangame, starring wall-eyed pegasus herself-
DERPY! *thunderously orgasmic applause*
Regardless of its reception, the episode "Do Princesses Dream of Magic Sheep?" brought all the setup of the Luna's powers over dreams and the dreamworld to the forefront and created a setting with so much possibility that- yes, a game can be made that's inspired by it! (O__O) /)3
Here's the elevator pitch breakdown: We all dream. Psychology dictates what we see in dreams relate to your life in the waking world. Most of the time, this is to help us deal with what life throws at us. The thing is, we all deal with issues differently- and that's what causes some problems. Using MLP's concept of the dreamworld and what has influence over it, I hope to explore that premise through the lens of a JPRG format.
Sound familiar? That's because that's what the acclaimed Persona series of games explores! While Atlus blows the JRPG genre out the water most of the time, the RPG holds a special place in established game tropes, so much so, that delivering a story through its world and mechanics can almost be universally understood when picking it up. While this may or may not be a good thing, using it as a vehical for an interactive experience is something that must never be underestimated.
So... Derpy-sona? Muffins-RPG? Dreamin' Derpy? Told you, the title's a work in progress and so is the game!
I hope to be able to share more of my thoughts on this next post!
(I'm gonna be running this on tumblr too so check that out!)
I normally operate from deviantart, but since newgrounds was my genesis, I'll concurrently post some experimental games, concepts, which I can link to my other sites.
I look forward to entertaining you all.