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So v0.2 has came and went, and I’ve been really happy to hear your feedback since release. This is the first major content update, so expect future updates of a similar nature to go just the same as The Sweetie Belle Update, i.e. new dreams, characters, game balancing etc.
I also wanted to address some common problems I’ve noticed and try my best to remedy them here and in the game.
1) Old saves from the past versions crash the game.
There have been many reports of crashes when using the old saves from v0.1 or v0.11, usually when entering the shop menu. I’m going to try to not get too technical, but essentially I added what’s called a script to RPGmaker to modify how the shop screens look. I’m assuming that the old saves don’t have the meta-data for the assets needed for the script to function properly; and as a result, an error is thrown, stopping the game.
In common-speak, I had added a new feature that uses images not found in the save files from the previous versions. I understand that it must be less than ideal for those who have played since v0.1, to lose that progress just to create a new save to properly play the rest of the game, so I apologize for any inconvenience caused by this oversight.
On a positive note, the shop system is already fully implemented, thus issues like this shouldn’t be a problem in future patches (at least I hope so…).
2) Apparently the controls vary depending on your computer.
This has been an issue since release. In development, I usually use the standard RPGmaker [SPACE BAR] and  key arrangement for testing. After watching a few Lets Plays (Thanks guys!), I learned that arrangement isn’t the same for everyone, especially with ya’ll peeps with fancy custom keyboard settings and controllers. But so far, the [Z] and [X] key combo seems to work fine for everyone, so I’ll adjust the tutorial accordingly so it isn’t confusing when trying out the controls.
Also, if the controls aren’t to your liking, RPGmaker is nice enough to come with a command to open a menu to map out your preferred controller options. Neato right?
3) RPGmaker VX Ace doesn’t support widescreen, 16:9 aspect ratio (╯°□°）╯
Another tip taken from the Lets Plays, Day Dreaming Derpy’s aspect ratio is 640x480, which is the maximum for RPGmaker VX Ace, to my knowledge. This really makes a difference when it is put to fullscreen. Since stretching the screen only causes the pixel art to look a little too funky, I opted for the safer route to keep the integrity of the pixels.
4) VOLUNTEERS ARE STILL WELCOME!
While the Sweetie Belle Update was just one of the three major updates (only 2 more to go!) before actual release, there’s still more to take care of and I’m always taking volunteers! I’m mainly in need for SFX and music, but if there’s something else you’d like to contribute, just send me a message and I’ll try to get back to you!
Now that I got ya’ll up to speed, plans are in the works for the next patch of a similar size. It’ll probably be easy to guess what’s coming next, in light of Sweetie Belle’s role in the Dreamworld.
But enough talk-
There’s a game that needs to get made. （ ﾟДﾟ）
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