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sonicboy112

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sonicboy112's News

Posted by sonicboy112 - July 29th, 2018


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Play it NOW at Newgrounds!

https://www.newgrounds.com/portal/view/714724

Spike’s Time Off is a story-driven adventure game and is the third installment of Spike’s mundane adventures.

ant to download Spike’s Time Off?
WINDOWS
http://www.mediafire.com/file/u9id0b830eng8ro/Spikes_Time_Off_WIN.zip
Mac OSX
http://www.mediafire.com/file/cbtip4zsbhaebdz/Spikes_Time_Off_OSX.zip

Check out the past 2 games here on Newgrounds!
https://sonicboy112.newgrounds.com/

===========================================
Spike’s Time Off is an UNOFFICIAL fan-made game.
My Little Pony and its characters belong to their respective owners.
===========================================

Made with RPGmaker MV

Follow development updates here:
http://cheesesteak-horror.tumblr.com/
https://twitter.com/horror_n_oates/
https://sonicboy112.deviantart.com/
https://www.youtube.com/channel/UCJVZrGGGuXfdhIsMnz-9RSQ/videos

Got a question?
Contact me
oates.pixels@gmail.com


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Posted by sonicboy112 - July 25th, 2018


Check out Spike’s Time Off Sizzle Trailer below!

 


Posted by sonicboy112 - July 24th, 2018


Happy Summer everyone!

Got some good news here!

Spike’s Time Off is content complete and will be hitting your computer screens soon!
All that remains is to polish this bad boy up before delivery!

But before I get back on that, let’s discuss a concept that makes a game stand out- its theme. Beyond just its purpose in the storyline, a game’s theme can be conveyed through other elements as well. Things such as UI design to gameplay elements can do a great deal in putting the player in the right mindset.

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For Spike’s Time Off, the theme is that of the “family vacation”.
We even got a brochure for ya’ll to look at…

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Activities for their stay include relaxing on the beach…

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Trying new, exotic flavors…

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“Chilling” in the hot spring…

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and y'know, what usually goes down…

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Aside from the aesthetics, gameplay must also take into account user experience and what encounters they’ll most likely trigger. This largely depends on the type of game, but any immersive experience is seldom coincidental as the developer(s) are in charge of accommodating user decisions, should their expectations be set appropriately. An example would be introducing a mechanic one way, but failing to communicate that it can’t be used another way would skew the player’s expectations about that certain mechanic. Proper, but subtle communication can go a long way in establishing player expectations.

Anyway, Spike and company have got some time off, but like in any video game, destiny takes no vacations

Thanks ya’ll


Posted by sonicboy112 - June 16th, 2018



Posted by sonicboy112 - June 2nd, 2018


Got an update blog for Spike's Time Off here!

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Posted by sonicboy112 - May 27th, 2018


Spike’s Time Off is the third installment of Spike’s mundane adventures coming Summer 2018!

Music:

Kinoshita Hidekichi - Baka  Test OST

The Pillows - Ano Hito Onaji Sora No Shita De

======================================================

Spike’s Time Off is an UNOFFICIAL fan-made game.

My Little Pony and its characters belong to their respective owners. ======================================================

Follow development updates here:

http://cheesesteak-horror.tumblr.com/ https://twitter.com/horror_n_oates https://sonicboy112.deviantart.com/

 


Posted by sonicboy112 - May 13th, 2018


 

Happy Mother's Day 2K18 ya'll!

To celebrate, here's a scene not originally implemented in the final version of Day Dreaming Derpy.


Posted by sonicboy112 - February 4th, 2018


If there’s anything I’ve learned from programming and making games, it’s that shared resources available to the community are, essentially invaluable to both those who wish to improve upon projects and those beginning to learn the craft. I believe I discussed this WAAAAY back in this dev log’s infancy- that those interested in all steps of the game development process could take a look at this, post-by-post and see what would potentially lie ahead. I am, by no means, a professional, but making your own game isn’t as beyond common understanding as most may think. After all, there are plenty examples in the market today that serve as proof of that very thought.

So in the interest of helping future developers and for those who want to poke around the game’s files, I’ve compiled all the game’s assets as well as the game’s RPGmaker project file in 2 handy .zips!

Sprites and Assets

RPGmaker Project File

Go crazy everyone!

And just to give an idea of how beefy these files are, here’s a little preview of just how many regular, major character sprites I’ve made for Day Dreaming Derpy.

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Hope you don’t mind the mild mess some of the files are organized in.

Thanks everyone!


Posted by sonicboy112 - January 27th, 2018


What the hell have I done…
One year of development and a season of MLP later, Day Dreaming Derpy went from a weird fanfic in my head to a full-fledged game… with mechanics… and nuances showcasing subversive JRPG design…
and a gameplay formula that reinforces the role of a struggling single parent within the world of magical horses..

Yeah, I didn’t know that could work so well, but here we are.

So post-release dev log!
For the bugs! For those who have v1.0, there was a rather poignant one that replayed certain cutscenes near the end of the game, thus letting certain party members to follow Derpy outside their intended area. It is essentially harmless as it doesn’t affect gameplay on the first playthrough. But to tie things up, the v1.1 patch can remedy that if it causes any problems, however it isn’t necessary as the full game can be experienced without it.

For Mac-users! It’s probably pertinent to mention that since the file that contains the game is an .exe, you wouldn’t be able to unpack it normally- the same goes for the RTP that is required to run the game. There are, however emulators that can help you play on Mac (I believe a reliable one is Wine).

As for future bugs, feel free to report more to me if encountered! It will only help make a smoother experience for future players.

Didn’t think it’d be here so soon, but I really want to take the chance to say THANK YOU to everyone who’s taken the time to download, comment, and even look up Day Dreaming Derpy! It was a great learning-experience from start to finish and it’s amazing that it’s gotten this big! Also BIG thanks for the all the music provided by the talented individuals who volunteered! I’ve linked them before but I’ll link them again here. Check them out!

CassettePone (Joel Basar)

TheNGVirus - thengvirus.newgrounds.com
thengvirus.bandcamp.com

KaminaKat - www.youtube.com/user/KaminaKat/
kaminakat.deviantart.com

Thank you all for the opportunity.

Now for future plans… honestly anything’s possible, but I will need to take five before throwing myself back into the fire again. However, I would like to continue making games and other quirky doo-dads for you all.


Posted by sonicboy112 - January 18th, 2018


Here’s the soundtrack on youtube!

Bandcamp actually has a limited amount of downloads, so this is for those who just want to easily listen to it!

Thanks!

 

 


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