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sonicboy112

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Muffin Cloud(?) Dev Log #5

Posted by sonicboy112 - October 14th, 2016


Characters are important. Depending on how a game utilizes them, they can be the next big interaction the player looks forward to, or an annoying formality that interrupts gameplay. That being said, most games that are character driven try to aim for the former with varying degrees of success. This is dependent on many factors, one of which is whether or not a character is liked by the player; and like-ability cannot be easily thrust upon.

So let's introduce someone important to your dreaming ventures.

5409835_147643237143_dinky_test_by_sonicboy112-dal1kae.gif

Say hello to Dinky. She's your daughter. And Save Point.

One of the best ways to introduce a mechanic or feature is to naturally incorporate it into the world as an encounter the player would either by curiosity or familiarity, gravitate to. By merging the concepts of character interaction and mechanic introduction, you get an encounter that serves a two-fold purpose. The first being, giving the player the knowledge of the feature's existence. This is extremely important at the start of the game to properly ease the player into the experience; this is very much like a first impression, as assumptions and gaming norms can formulate and dictate the player's actions rather quickly. The second purpose is to put a narrative interaction within that encounter. This is essentially cheating at giving the player more kinds of information about how to play and what characters/dialogue to expect.

This is also good for fleshing out your characters as repeated interactions with the player create a certain familiarity that slowly, subtly forms. Basically, it's a natural progression of getting to know someone, as a character is more than what they function as in certain situations.

October's a REALLY busy month guys. @~@


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