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sonicboy112

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Muffin Cloud(?) Dev Log #4

Posted by sonicboy112 - October 10th, 2016


Kept you waiting huh?

But seriously, I’ve been pretty busy and secretive as of late. But I’m not here to regale you with my plights; you’re here to read about game design are you not? 

While fooling around with the game, I was thinking about the way combat looks. And it turns out that I haven’t actually put too much thought as to how the battle screen looked. The previous idea was to just keep the earthbound aesthetic from One Night at the Steeze, essentially an animated background with an enemy sprite. While I don’t think of it as the inferior look, the reason for assuming that battle screen was because how simple it was to set up. The only asset to make there is the custom, enemy sprite as there’s more room for detail in that. And that would be it if I didn’t have the realization that a different battle screen would be better.

The side battlers setup! This lets me to add more visual flair to who does what in battle. The only caveat with this is the addition of another sheet of animation for each sprite pose, which I am willing to bear the burden on.

There’ll be more from me soon, and October’s gonna be a busy month.


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