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sonicboy112

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Spike's Time Off Post Dev Log

Posted by sonicboy112 - August 4th, 2018


First order of business,

THANK YOU TO EVERYONE WHO HAS PLAYED SPIKE’S TIME OFF!

And to everyone who’s been following development, it’s great to have ya’ll around!

Let’s put on some easy tunes while we go over everything

https://www.youtube.com/watch?v=eT9hLgjvGZ4

This was pretty much my entire soundtrack during development

==============================================================

Thanks to ya’ll for getting it to the Newgrounds frontpage!

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And here’s s

5409835_153342261021_tumblr_inline_pcyjtmRdVQ1s877hv_400.png

ome metrics to see how well it’s been doing!

 

And that’s how it’s been doing up to the time this goes up! It’s really great to see it was able to reach a broad audience by being able to played on a browser.

Despite my efforts in putting as many characters as possible, there was one pony I accidentally forgot to put in despite already making the sprite…

5409835_153342261092_tumblr_inline_pcyjt6aLGu1s877hv_500.png

Sorry Granny Smith, but if you were implemented, the old ponies’ side quest would’ve needed more assets.

Speaking of quests, the quest design in this chapter of Spike’s point and click adventures took a bit of a page from open world design. Ultimately, you would only be able to finish either 2 of the 3 questlines in the game due to one questline requiring an item obtained from the end of another questline (you can tell I’m trying to avoid spoilers). But having access to all areas and being able to start any questline does create a sense of open-endedness, in which all questlines eventually tie together.

Anywho, I hope that Spike’s Time Off put ya’ll in the mood for summer.

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Thanks everyone!

Got a question?
Contact me
oates.pixels@gmail.com


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