00:00
00:00
sonicboy112

Male

Joined on 6/1/15

Level:
1
Exp Points:
17 / 20
Exp Rank:
> 100,000
Vote Power:
1.84 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
0
B/P Bonus:
0%
Whistle:
Normal
Trophies:
1
Medals:
23

Muffin Cloud(?) Dev Log #2

Posted by sonicboy112 - August 17th, 2016


Let’s talk about movement, or rather, means of traversal and how that affects how the player sees the world.

Before I start a project, I usually make a proof of concept (I call it dummy) project first just to see if I can actually implement the features and mechanics I want to have. I wanted to use the same sprite style from the Spike’s Day Off/Out, but i realized that while I was able to construct a decently sized “world“ just from 2d maps, I thought that there might be a way to create a map with both an X and Y axis while preserving the 2d perspective of the sprites… then I realized there was a game that had implemented that map design successively in each iteration.

Paper Mario.

Looking at a standard map of most Paper mario games, I also realized that 2d brawlers also pulled this off, albeit using only a single lane. in this case, Paper mario had the advantage of using its maps for exploration and spectacle, That, and adding mario’s jump gives the map another axis to work with, giving the illusion of 3d space. I am aware that the game’s maps were an actual 3d map with 2d characters to accentuate the paper aesthetic, but the same was achieved with classic brawlers, of which thrived on their raster graphics.

So maybe the same an be done here with Derpy and co.

5409835_147146954172_s_by_sonicboy112-daeeteq.jpg

Above is an image of the dummy/prototype wherein Derpy and an additional party member are walking on a 2-way floor, just to see if the 2d perspective holds up, similar to Dreaming Mary if anyone has played it. I then added one of the default maps to test out the 2-axis movement, and… it needed a few tweaks but it was serviceable- definately doable. Trying this out actually gave me a better idea of what those games did to make travesal seem more natural and more open.

But coming to a set decision, I believe using both kinds of map designs could sell the town ponyville. (the 1 dimensional and 2d, 2-axis approach).

Deuces


Comments

Comments ain't a thing here.